Kirby Urner and Richard Hawkins (>) discussing hypertoons


From: chardhawk@nets.com

Date: Wed, 8 Feb 1995 23:28:21 -0500

To: pdx4d@teleport.com (Kirby Urner)

Subject: RE:Hypertoons



>Whether or not SGI graces me with one of its champion 

>trend setters, I plan to continue schemeing and dreaming 

>around this concept of "hypertoons."



Hypertunes. Your concept seems analogous to music. There are only eight 

major notes on the scale plus sharps and flats and yet throughout 

civilization these notes have been continuously rearranged  into an ever 

evolving archive. Composers all work with the same limited scale, yet the 

variations are seemingly endless. Hypertunes-music for the eyes.



>ClockTet is a loop in a way --

>  But one 

>detects the element of choice: here we are looking at 12 

>spheres around one 

>The 12-around-1 frame is a node in a network, the possible 

>next segments, all of which flow smoothly from this 

>starting point, are network edges.



12-around 1, like the clock, like the VE: Time/Space. Like the Earth 

surrounded  by the  houses of the Zodiac. At the center of it all the 

timeless eternal exceptionless principle, where the big hand meets the 

little hand, where the tetrahedron inside-outs. 



>A simple hypertoon generator would accept parameters like:

>start at key frame X and build a hypertoon of about 15

>segments, looping back to X.  The algorithm would jump 

>from node to node, giving priority to segments not yet 

>traversed, but perhaps doing something more than once.  At 

>some point, it would start wandering back to X, ending 

>after about 15 hops.  The result:  a hypertoon, playable 

>as an endless loop.



Your concept seems to be to create an instrument with which the musician can 

compose eye-music. An authoring tool rather than an authored tool. We 

provide the framework (IVM) and the basic building  blocks ( animated forms) 

derived therefrom. 


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